Gamification in eLearning: An Overview

Updated on Mar 29th, 2024

Gamification-in-eLearning-An-Overview

Learning and training have been tough to conquer as it is, and with digitalization, things get even more tricky. Gamification is a way to introduce fun in eLearning; many have precisely hit the sweet spot with the perfect amount of it. This blog is for you if you are considering an eLearning software or application in 2022.  

Gamification takes up for the lack of physical enthusiasm in a classroom and effectively turns it into an advantage. The goals are to improve retention, motivation, and productivity, and the choices are enormous. One thing to note, though, is space is open to inventions, and it can go as vivid and far as you take it.  

We will discuss various aspects and details of gamification in eLearning, and we hope you get a gist of its possibilities in real-life applications. While it may sound too complex or even absurd at first glance, it is a well-known practice in the education industry and has slowly been gripping eLearning.  

  • The entire education and training industries are moving towards eLearning platforms.  
  • Gamification in eLearning offers various benefits to both teachers/trainers and students/employees.  
  • A greatly enhanced learning experience can be expected with the successful gamification of your eLearning solution.  

What is Gamification in eLearning? 

eLearning gamification fulfills growing demands and complexities arising in learning in a virtual environment. The focus is to attain a better or the same learning experience as a physical classroom. Various ways exist to gamify eLearning, and it can be implemented throughout the learning or training schedule into small segments. The best examples of gamification in eLearning include timed quizzes, simulations, goal-based achievements, etc.  

Interactive learning surrounds the basic goals of gamification, and the possibilities go as far as you can imagine. For every subject or niche and every single entity in it, gamification has to be defined with respect to bespoke requirements. You can’t just go and pick someone else’s use cases and implement those; it is important to consult an eLearning development company first.

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Benefits of Gamification in eLearning 

Active Participation 

It could be deemed the most important benefit of gamification in eLearning and doesn’t bore people. More active participation means all the better for your school or business, and more people would achieve better results. It is also claimed that active participation reduces the need for re-learning or repeating classes.  

Improved Focus 

While one can easily draw their focus away from teachers or trainers lecturing something, they hardly have the option to when participating. Gamification allows you to make each student or trainee participate, improving their overall focus and interest in the courses being delivered.  

Better Evaluation 

Evaluating results has already been difficult, but with so much data based on so many parameters, it is very accurate. Companies and schools would gain almost all the information they require through the real-time implementation of gamification. The possibilities are endless, and whatever you require can be gathered.  

Improved Retention 

A combination of audio and visual learning has been known to improve retention. The goal is to make things better than the classroom, and so gamification adds another layer of participation. Combined with audio and visual learning, physical participation gives room for much better retention, which people thought wasn’t possible at all.  

Enjoyable Learning 

Let’s be a bit honest here, most people absolutely despise and hate learning and training. But that doesn’t mean it has to be it has always been. With the introduction of gamification in eLearning, we can easily expect much better engagement and higher enjoyment rates as it takes the boring away.  

Also Read- Artificial Intelligence in Education: Benefits, Application and Development

eLearning Gamification Ideas & Tips 

Think Beyond UI/UX 

Most people tend to relate the gamification of eLearning with respect to UI/UX, but there’s much more to explore. There can even be activities related to the curriculum, which can be added through gamification; it all depends on how far you plan to take it. You can’t just go ahead and gamify everything; people lose interest fast and wouldn’t want to participate if it’s too much.  

Define Clear Goals 

Create a clear and proper plan for each segment you introduce. Without going with a plan, you will tend to overdo or underdo things, which both, in our case, would be a disaster. Begin by setting goals based on levels of learning, and introduce gamification where you think would be appropriate. You can always consult a eLearning app development company for suggestions in case you are stuck.  

Build a Roadmap 

In the case of eLearning, the journey is much more important than the destination. A roadmap would be defining the key milestones you seek to achieve with your students/trainees, and upon completion, they can move on to the next. You can even go ahead and gamify the roadmap for users to see, so they can track their progress and make amends on the way.  

Prioritize Learning 

Some people are so inclined towards gamification of their eLearning apps we had to bring this point in. Remember the initial goal of improving learning, and as pointed out above, overdoing it could lead to disasters. Think of it as introducing gamification into eLearning, not learning into a game. You should always prioritize learning to ensure the success of your eLearning software and application.  

Segment Goals 

Learning as a whole could be easily divided for both schools and businesses. Segment each goal you seek from each module, and divide the gamification based on it. Going too hard into one segment and leaving another would lead to a bad result. You need to balance out each aspect of learning, including visual, physical, audio, and recall, to ensure a 360-learning experience for both students and trainees.  

How to Implement Gamification in an eLearning Project? 

Step 1. Strategy 

Clearly lay out the course modules and pinpoint which requires what. Going with an all-in approach could burn a hole in your pocket and would still be way off the minimum targets. A balanced and well-planned course of action is the key to strategizing gamification for your eLearning institution. Do note that the introduction of next-gen technologies like AI can also be a strong consideration.  

AI solutions for education have gained a major pace in the past and work really well with gamification. In case you feel overwhelmed at any point in time, you can always consult company that provides ai software development services to seek guidance. They will help you strategize what’s best based on your particular requirements.  

Step 2. Design 

As we pointed out above, there are things beyond design, but that doesn’t mean you can ignore them even a tad bit. UI/UX is the foundation of any gamification you have been planning for your eLearning app, and they will be the actual implementation of it too. Considering a good plan has been created for you, the next steps are to focus on the UI/UX for your software and app.  

Step 3. Development 

The development part is where it gets really complicated. While you can choose to build your own team for getting an eLearning software developed, the parameters at risk are far too many. Most companies are only scraping the essence of gamification, while companies like ours have mastered it. A lot depends on who you choose as your eLearning app development company.  

Even if you plan to go with someone else, we suggest you are thoroughly versed with your own requirements. People tend to change everything by ignoring minute details, and we wouldn’t want you to suffer because of it. You can seek a free consultation for hiring eLearning app developers if you are confused, and you will see the difference.  

Also Read: A Complete Guide on eLearning Software Development

Step 4. Implementation 

Implementation is the last step towards it, there are complex connections with the CRM, third-party API integrations, and whatnot. No one can stop you with a well-prepared plan, design, and development team. Ensure the points mentioned in this blog and keep an analytical approach towards gamification. The implementation is going to take some time, as developing a gamified eLearning solution is a complex and time-consuming task. But be patient, and with everything right, you will revolutionize learning for your school/business/institution.  

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Ready to Gamify your eLearning Solution? 

We hope you are a bit more aware than you were before after reading our blog. In case you are planning gamification for your project, our team of experts is here to help you. All you need to do is request a quote, and we will provide you with a free consultation. Keep your doubts ready, and our consultants will be happy to clear them. 

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